Fixed OneJointIK Again
One of my test rigs showed a bug having to do with the initial positions of the bones.
I fixed it.
Hopefully now it will work as expected, and always be precise.
Files
OneJointIK.gd 3.9 kB
Apr 16, 2022
Get 2D Runtime Inverse Kinematics for Godot 3.2
2D Runtime Inverse Kinematics for Godot 3.2
A simple, easy to use, fully general, InverseKinematics node for 2D.
Status | Released |
Category | Assets |
Author | Ephemeralen |
Tags | 2D, inverse-kinematics, node |
More posts
- Minor Update to Both IK NodesApr 15, 2022
- Updated OneJointIK with Fixed VersionMar 23, 2022
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