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2D Runtime Inverse Kinematics for Godot 3.2

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Devlog

  • Fixed OneJointIK Again
    April 16, 2022 by Ephemeralen
    One of my test rigs showed a bug having to do with the initial positions of the bones. I fixed it. Hopefully now it will work as expected, and always be precise... Continue reading
  • Minor Update to Both IK Nodes
    April 15, 2022 by Ephemeralen
    1
    Further updates to add some polish. Also, at this point I'm promoting OneJointIK to equal status. It's honestly the more useful of the two in my opinion, so calling it a "bonus" is silly. NEW FEATURES... Continue reading
  • Updated OneJointIK with Fixed Version
    March 23, 2022 by Ephemeralen
    I've updated the OneJointIK node to a version that actually works. Somehow, in the more than a year the old version has been up, no one told me it was horribly broken. The new version no longer random... Continue reading
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