A downloadable tool for Windows and Linux

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This is a simple, easy-to-use tool for rapidly creating isometric tilesets for 2d games! It is a successor to my previous and much inferior single-tile generator, remade from scratch in the Godot Engine.

Features

  • Comes with a handful of built-in textures to get you started right away!
  • Full PNG support for loading your own textures from disk.
  • Mathematical Precision: Every vertex is placed natively in 2D, for exact, pixel perfect 2 to 1 tiling.
  • Fully tileable half-block ramp set, as well as topless blocks for vertical tiling.
  • Edge blending, beveling, and dynamic greebling support! Mix and match for a plethora of effects!

Assets created with this tool are entirely yours to do with as you please.

UPDATE: I've now uploaded the original Godot Project for those so inclined to tinker with.

StatusReleased
CategoryTool
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorEphemeralen
Made withGodot
Tags2D, Generator, Isometric, Tileset
Code licenseMIT License
Average sessionA few seconds
InputsMouse

Download

Download NowName your own price

Click download now to get access to the following files:

EphemeralIsometricTilesetGenerator_win64.zip 10 MB
EphemeralIsometricTilesetGenerator_linux.zip 12 MB
IsometricTileGeneratorGodotProject.zip 67 kB

Comments

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i only see this i use windows 7 sp1 lg r590 (newset drivers)


(+1)

Oh yeah! Now I can try make a terraforming like Rollercoaster tycoon 1

Exactly what I've been working on for the last month or so. With minimal success. Hopefully one of us can make it work. Haha.

me too

(2 edits)

Very powerful!

What’s the license, is it open source? Can we adapt your work or contribute?

It would be nice to edit the outline color and also add one for the bottom sides.

(+2)

You can do whatever you want with the code. Go nuts.

(+1)

i am missing 1 thing 

to set the light source.......

so that and ramp as an example is also dark when the light source is on the opposite site

great tool, thank you!

Hello, I downloade your tool.

First of all, thank you for it, it looks great! 


Just a piece of feedback: I am exporting the png, and some tiles are a little bit blended with each other,  so I end up with some 1px black borders showing up when using tiles that are shorter, for example.

I can send you screenshots if you want, just let me know. Also, maybe is just something I am missing about the way to work with isometric tilesets?

I looked at the godot project, but I am a bit lost still :)

(2 edits)

Yes, I noticed that issue a while ago. Unfortunately, I've moved on from updating this tool after deciding that this style of tile wasn't right for my project. That's why I uploaded the godot project: The problem is that the pixel math places the right edge of the previous tile on the same x coordinate as the left edge of the new tile, instead of one pixel over. If you're invested in using the tool, editing some padding between the tiles into the Draw script (by including a padding value in the equations that determine the size of the Viewport, and the starting point of each tile) should be doable.

That's really useful!! Thanks!

I decided to use assets from the new game dev humble bundle, but I have this tool on my collecion for possible future usage. I will try to make that fix on my own anyways.

Thank you for taking the time to answer.

Any chance of a MacOS build? If you don't have access the a Mac I can make one available for you to build against.

You can download the Godot project and build it with Godot for mac. I did that.

Hi, it would be useful to have a number input for the Warp and Granule sliders, as it's hard to reset to 0 or recreate a previous setting.

(1 edit) (+2)

Super tool, but it would be super nice if you could add some sort of command line tool, a simple one with every parameters in a certain order will export the png. It's to batch render when I have multiple tiles to do.

I have made one mineself but it's not as full as yours https://github.com/Coldragon/godot-iso-generator it can be run via cmd args

what about combining his work into yours?

well if the author allows that :)

a CLI tools sounds awesome

Any chances of getting a open-source code? =D

(+1)

I'm getting such a strong Sim City 2000 vibe right now! Thanks for sharing.